
Bust sketch I did at a café in Angouléme. Pencil and Marker (Color BG and highlights added in Photoshop).

Bonjour! I just returned from attending the Angoulême BD 2012, Europe's largest Comic Book event. I joined a crazy bunch of Artists and Editors from Xabiroi Comic Book Magazine and traveled to the French city of Angoulême for two days of enjoying all kinds of Comic Book and Illustration art. Among other things, I stumbled upon Juanjo Guarnido (Blacksad), met the amazingly talented Aleksi Briclot, and payed a visit to Kei Acedera and Bobby Chiu at the Imaginism stand, where we chatted and ended up exchanging some presents (hadn't seen them since I left Sheridan College). Attending the festival was a great experience: I enjoyed some interesting conversations, laughed a lot and discovered some new and exciting artists. As well as, of course, walking away with some art goodies:

Wipe'Out 2097 was my favorite racing game growing up and arguably the fastest racing game evarrrr. But as a designer at heart, something I enjoyed a lot about this game was the overall design language and its chunky futuristic shapes. Of course, it being and old, low-poly game had something to do with the blockiness, but still, the makers of this game managed to arrange really cool and aggressive shapes, specially on the vehicle designs. To show you how much I liked this game and its design work, bellow you'll find some old vehicle sketches I did a while ago as an homage, inspired by it... or I guess you can just call it Fan Art, no? haha.
All artwork is © Copyright Dei Gaztelumendi 2011 unless otherwise stated. All rights reserved.